Battle info
When fighting in a battle different ogres have different stats.
Attacking ogre: Health: 5, Defence: 0, Strength: 1
Defending ogre: Health: 5.5, Defence: 0, Strength: 1
Farm ogre: Health: 2, Defence: 0, Strength: 0.25
Mine ogre: Health: 3, Defence:0, Strength: 0.5
Random time from 5 to 30 minutes.
At the start of a battle your morale is equal to the happiness of your swamp.
Every percent of your army that dies lowers morale by one point.
Automatic surrender is only possible once morale drops below zero.
Winning as an attacker: up to +10 happiness when an average of 2 hours of supplies are stolen.
Losing as an attacker: up to -10 happiness from warrior deaths. The loss is determined by the percentage of the population which is warriors.
Winning as a defender: +10 happiness
Losing as a defender: up to -10 happiness when an average of 2 hours of supplies are stolen.
25% of money stolen
25% of onions stolen
25% of ore stolen
10% of farmers killed
10% of miners killed
10% of unemployed ogres killed