Lord Ogre

Battle info



Commands

Ogre Stats

When fighting in a battle different ogres have different stats.

Attacking ogre: Health: 5, Defence: 0, Strength: 1

Defending ogre: Health: 5.5, Defence: 0, Strength: 1

Farm ogre: Health: 2, Defence: 0, Strength: 0.25

Mine ogre: Health: 3, Defence:0, Strength: 0.5


Travel time

Random time from 5 to 30 minutes.

Morale

At the start of a battle your morale is equal to the happiness of your swamp.

Every percent of your army that dies lowers morale by one point.

Automatic surrender is only possible once morale drops below zero.

Happiness change on completion

Winning as an attacker: up to +10 happiness when an average of 2 hours of supplies are stolen.

Losing as an attacker: up to -10 happiness from warrior deaths. The loss is determined by the percentage of the population which is warriors.

Winning as a defender: +10 happiness

Losing as a defender: up to -10 happiness when an average of 2 hours of supplies are stolen.

Loses/gains

25% of money stolen

25% of onions stolen

25% of ore stolen


10% of farmers killed

10% of miners killed

10% of unemployed ogres killed