Ogre types & stats
All production amounts / usage are in units per tick, all training times are in seconds
OgreType | Produces | training Time | Onion Use | Ore Use | Cost | Happiness | Health | Defence | Attack |
---|---|---|---|---|---|---|---|---|---|
Unemployed | None | None | 0.15 | 0 | $0 | 2.5 | N/A | N/A | N/A |
Farmer | 1 Onion | 10s | 0.25 | 0.1 | $0.25 | 0.5 | 2 | 0 | 0.24 |
Miner | 1 Ore | 30s | 0.3 | 0.05 | $0.8 | 0 | 3 | 0 | 0.5 |
Warrior | None | 100s | 1 | 1 | $1 | -1 | 5* | 0 | 1 |
* Warriors that are fighting for the defending swamp in a battle get a bonus 0.5 hp each.
The happiness stat of an ogre is the amount of happiness you would get if your population was 100% of that ogre type. it is Not the happiness you get for each ogre of that type
For example, if you had a swamp of 50 miners and 50 farmers, you would get 0.25 happiness from their happiness stats averaged together.